"Great fun for a family night! Can totally recommend. The story line worked out perfectly with lot of attention to details. Looking forward to personalising the next murder mystery for a cozy snowed in evening."
— Sonja V.
"Great fun game for Crime dinner parties. Loved the characters."
— Fabian L.
"Awesome to play! Was really fun and can highly recommend."
— Sarah L.
"Das Spiel hat großen Spaß gemacht. Die Rollen sind sehr gut erklärt. Wir hatten einen tollen Krimi - Abend."
— Gerhard L.
"Tolle Charaktere! Nur eine Mitspielerin fand den Mörder. Echt genial und spannend!"
— Beate W.
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The renowned Blackwood Archaeological Society has uncovered what appears to be an untouched pharaonic tomb. While the discovery promises fame and fortune, it also brings out the worst in the expedition members. Academic rivalries, secret romances, stolen artifacts, and mysterious accidents have plagued the dig. During a celebratory dinner in the expedition's luxurious desert camp, the tensions culminate in a deadly incident. Players must navigate ancient curses, modern greed, and complex relationships to uncover the truth behind the events at the excavation site.






Step-by-step instructions to run your party
Secret goals and missions for each player
Read-aloud script to set the scene
Detailed backstories and clues
Breaking news headline for your guests
Final evidence to present at the end
The big reveal - who did it and why
A wealthy aristocrat and amateur Egyptologist who finances the expedition. Behind her refined exterior lies a cunning businesswoman with an eye for valuable artifacts that could be quietly sold to private collectors. She has a genuine passion for Egyptian culture but also sees the expedition as an investment. Recently discovered that several artifacts have gone missing from the collection, and she suspects someone on the team is stealing from her.
An elderly academic and expert in hieroglyphics whose translations have been crucial to the expedition. He's been in the field for over 40 years and views this as his last great adventure. Secretly suffering from deteriorating eyesight that threatens his ability to translate accurately, he fears being sent home if discovered. Has been making errors in translations that could have dangerous consequences, particularly regarding warnings about tomb curses.
A brilliant young archaeologist fighting for recognition in a male-dominated field. Her theories about Egyptian burial practices have challenged conventional wisdom, earning both admirers and detractors. She's discovered evidence that could rewrite history books but needs proper credit to secure her academic future. Recently found pages missing from her research journal and suspects sabotage from a jealous colleague.
A respected Cairo-based guide and antiquities consultant whose family ran a bookshop near Khan el-Khalili for three generations before he took up fieldwork. With deep knowledge of the region's geography, dialects, and antiquities laws, he's been retained by the expedition as both logistics fixer and cultural liaison. He believes Egyptian artifacts belong in Egyptian institutions and consults regularly with the Department of Antiquities on what can and cannot leave the country. Has been quietly documenting the expedition's finds to ensure that nothing slips out unrecorded.
A flamboyant fashion designer who joined the expedition claiming to be researching ancient textile patterns for a new collection. In reality, she's writing a scandalous novel based on the expedition members' private lives. Her keen observation skills have allowed her to uncover secrets that others would prefer to keep hidden. Recently found her manuscript pages rearranged with threatening notes in the margins.
A mysterious antiquities dealer who appeared at the expedition claiming to represent anonymous collectors interested in sponsoring further excavations. His extensive knowledge of Egyptian history suggests formal training, but his background remains murky. He's been asking pointed questions about specific artifacts mentioned in ancient texts that haven't been officially discovered yet. Recently seen examining the camp's security arrangements during late-night walks.
The expedition's logistics coordinator responsible for supplies, transportation, and communication with the outside world. Efficient and detail-oriented, she keeps the camp running smoothly while maintaining a detailed inventory of all discoveries. Previously worked for a rival archaeologist who suffered a suspicious accident, creating whispers about her potential involvement. Recently discovered discrepancies in the artifact inventory that could indicate theft or smuggling.
A senior Egyptian co-investigator on the expedition with formal credentials from the Egyptian University in Cairo and additional training at the Sorbonne. His scholarly specialty is the engineering of New Kingdom tombs — stone-cutting, load-bearing geometry, and the practical logistics of ancient construction — and his published papers on the subject are widely cited. He grew up in this region; that familiarity with local terrain, building stone, and dialect is a documented strength of his expertise, not folklore. Several near-disasters at the site have been averted because of his structural readings. Recently he identified a probable hidden chamber and has been weighing whether to formally log it through the Department of Antiquities before sharing the location with the rest of the team.
An Egyptian-American photographer documenting the expedition for National Geographic. Her stunning images have brought ancient Egypt to life for the public, but her true mission is to expose the exploitation of Egyptian artifacts by Western archaeologists. She's gathering evidence of improper excavation techniques and potential theft. Recently photographed something she wasn't supposed to see and has been receiving veiled threats to turn over her film.
A pompous British archaeologist whose career has been a long, well-documented string of near-misses and underwhelming finds. Though technically skilled, he's grown increasingly desperate to land the kind of headline-grabbing discovery that has eluded him for decades, and has taken to bullying junior team members and quietly inflating the importance of every potsherd the dig produces. Has been taking credit for discoveries made by junior team members and planting false evidence to enhance the significance of the site. Recently caught tampering with an artifact to make it appear more valuable.
A practical field archaeologist with decades of experience but little formal education. What he lacks in academic credentials, he makes up for with an intuitive understanding of ancient construction techniques. Resents the upper-class academics who dismiss his contributions while using his discoveries in their publications. Has been keeping a detailed journal documenting who really found what, intending to publish his own account that could embarrass several prominent archaeologists.
The expedition leader and renowned archaeologist whose career has been built on controversial excavations. After years of academic ridicule for his theories about hidden chambers in the Valley of Kings, this discovery could vindicate him. However, his obsession with finding ancient treasures has led him to cut ethical corners and make powerful enemies. Recently, he's been receiving threatening notes referencing an 'ancient justice' that must be served.
Play with up to 32 characters. Our game-changing AI engine will dynamically adapt the game and storyline based on the number of players you choose.
1920s archaeological expedition attire: khaki pants, shirts with pockets, jodhpurs, pith helmets, suspenders, bow ties, and light-colored suits for men. Women can wear long skirts, blouses with high collars, light dresses, wide-brimmed hats, or more practical expedition wear if portraying a female archaeologist. Egyptian-inspired jewelry, scarves, and accessories are encouraged. Practical desert boots, oxford shoes, or period-appropriate footwear.
Speak with the formality of the 1920s, using terms like 'old chap,' 'old sport,' 'my dear,' and 'darling.' British upper-class accents are encouraged for society members, while academic characters should use scholarly terminology. Reference Egyptian mythology, archaeological discoveries, and the political climate of 1920s Egypt. Express fascination with ancient artifacts, debate the ethics of removing treasures from their homeland, and whisper about the rumored 'curse of the pharaohs.' When discussing sensitive topics, be discreet and proper, as befitting the era.
"Great fun for a family night! Can totally recommend. The story line worked out perfectly with lot of attention to details. Looking forward to personalising the next murder mystery for a cozy snowed in evening."
— Sonja V.
"Great fun game for Crime dinner parties. Loved the characters."
— Fabian L.
"Awesome to play! Was really fun and can highly recommend."
— Sarah L.
"Das Spiel hat großen Spaß gemacht. Die Rollen sind sehr gut erklärt. Wir hatten einen tollen Krimi - Abend."
— Gerhard L.
"Tolle Charaktere! Nur eine Mitspielerin fand den Mörder. Echt genial und spannend!"
— Beate W.
Share this mystery






























